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Atoli Model from Original Game to Remastered


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While comparing the models used in-game for normal gameplay, to higher res cutscene model, and to the same for the remastered version I noticed a few details about Atoli's character design.

What is the difference between "in-game" and "cutscene"? The poly count and texture details on the in-game model is low compared to their cutscene counterpart which has higher poly counts and textures.

This is her base design on the PS2 version in-game model, side view.

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This is her cross string over her chest from in-game.

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This is her shoe tips in game.

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This is her golden rings on her gloves in game.

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This is her garter belt in game.

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This is her lower back in game.

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And this her front view in game.

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Now let's move on to her cutscene model from the PS2 version, the cross strong is much more detailed.

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This is her wrists and fingers from the cutscenes, as you can see the rings on the gloves are much more detailed.

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The frills on her petticoat are detailed along with shadows in the cutscenes.

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And this is her in-game model used in the remastered, it somehow looks blockier to the PS2 version.

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These are her fingers in the remastered in-game.

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The cutscene version looks top tier in the remastered thankfully.

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The eye and hair details in the remastered cutscenes.

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The nose and mouth details in the remastered cutscenes.

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The choker details in the remastered cutscenes.

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Sideview of the choker and cross string over the chest in the remaster cutscene.

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Her belly button can be seen through the dress in the remaster cutscene.

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The cape on the back is 3 segments held together by a tiny white string in the remaster cutscene.

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The heel on her shoes in the remaster cutscene.

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And finally the shoe tips details in the remaster cutscene.

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